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Telerik School Academy

Telerik School Academy for Software Engineering provides free training lessons in practical software development for school students.

training course software-development school-academy telerikschoolacademy schoolacademy programming software-engineering lessons nakov

med402project

By: Mike Dieter Problem: There currently exists many alternative tabbing programs for the guitar under Linux, but most lack a clean, simplistic interface and other features of their Windows counterparts. Tabs are also difficult to render correctly in programs such as these, as they have to conform to an ASCII-based standard that has been more or less adopted by tab creators. Intrinsically, tabs are difficult to learn if you don't know the melody of a song, and there are many techniques such as string bending, muting, and slides in playing guitar that are not featured (or shoddy at best) in these programs. Solution: As a potential solution to all of these outlined issues, I would like to create a guitar tabbing program that not only enables the creation of tabs in a generally-accepted format, but also plays them as well. This will most likely be done by using a MIDI synthesizer, of which most tab-playing programs already use. I will also be implementing a few previously mentioned playing techniques for the user to experiment with and use when creating tabs. This will ultimately make the tab sound more realistic and make it easier for the user to learn. Another key feature of the program will be the ability to search and aggregate all relevant sources for a specific tab such as lessons and videos so the user will have more flexibility and vision when learning to play a song as well. As a result, the program would engage the user more and become less of a passive learning tool. Tab playing features in these programs leave more to be desired; I plan on implementing options such as tempo adjustment, continuous looping of sections of a tab, and different guitar styles (acoustic, electric, distorted, etc.).

open-academy

This will be a web 2.0 app that allows users to produce educational lessons and organize those lessons into courses. Other users will be free to consume these courses.

education

nxogretutorials

OGRE based Tutorials for NxOgre written by Betajaen, based of the PhysX Lessons.,

node-bootcamp

Lessons and Examples from Node Bootcamp,

edukt

EduKT is a Content Multimedia Builder that allows create interactive e-books, presentations, lessons, etc. The idea is offer a simple drag and drop content builder for help to the people in the work of create great multimedia contents, specially in the education. The application is multiplatform and was tested on Linux, OLPC (XO), Windows and FreeBSD (maybe OSX).

multimediaeducation edukt multimediabuilder contentbuilder presentationbuilder educationbuilder

ZeroBraneEduPack

A collection of simple lessons, scripts, and demos in Lua, suitable for learning programming concepts.

build-your-adventure

Lessons & example files for building a zelda-like game with enchant.js,

zf-for-total-beginners

Lessons how to use Zend Framework to build applications,

phpunit zf zend

pyglet-hene

Just following the nehe opengl lessons with pyglet. See links to these projects on the right hand side.

nehe opengl pyglet

Lessons in PivotViewer

The Silverlight PivotViewer is a great control with a great deal of potential. However, there are a lot of questions on how to use and customize the PivotViewer. This project will attempt to answer those questions by providing a series of lessons on the PivotViewer.

antigone

SummaryAntigone is a software made to help teaching the ancient greek. It includes courses, (timed) exercises, cultural sections, multimedia features, and runs under Mac OS X, Windows and Linux. This software is derived from strong pedagogical reflexions about language (and especially ancient language) teaching. Lessons are packages independent from the software, which could probably support the teaching of any language. Antigone is far to completion, but moves quickly. Pre-releases are issued frequently, so you can see what's going on. How to testGo to the Download page and grab the latest release. Note that you will need the Adobe AIR Runtime to install and run the application. NewsCheck our News page for informations about the pre-releases and the project activity. DevelopmentAntigone is made using Flex, and packaged using an AIR container. It is build around the Mate framework (which is a beautiful piece of code - Flex developers, check it out !). Contributors are of course welcome :)

language air flex teaching

kanjiateoni

KanjiTori (the name has changed from Kanji Ateoni) is a 3D learning game, mainly designed for learning Kanji, but also useful for learning other things (even Morse code). The next release 0.4 will be able to handle vocabulary too. The game is written in Java and uses the jMonkeyEngine. Currently, only Windows is supported. It is in an early stage. You are in a maze (3D, first person view). You see some 'bots' moving randomly through the maze, and every bot has a kanji (or letter, or flag etc) attached. In the lower left corner of your screen you can see a definition (or a question, a reading etc), and your task is to catch the related bot while avoiding the others. If you got the right one, it disappears, and you get the next definition. One goal is to make the game as flexible and configurable as possible. It is easy to add new lessons and maps, and you can learn different kinds of content (unicode letters, vocabulary, graphics etc). If you're curious to see what happens in this project, check the news page from time to time: http://code.google.com/p/kanjiateoni/wiki/News Special thanks to Detlef Pierre Pfeifer, who gave the permission to use the flags from his website in KanjiTori. Have fun! Daniel Mail: danielgronau@gmail.com Other Google Code Projects: monkeymahjongg (http://code.google.com/p/monkey-mahjongg/) German Translation of the "Japanese Grammar Guide" (http://code.google.com/p/guide-to-japanese-translation-de)

vocabulary jmonkeyengine learning jme kanji 3d game java

dkvlessonslearned

Material prepared to present the lessons learned during the DKV project.

c agile net

markdowntutorial.com

Lessons to help guide new writers into Markdown,

edukt

EduKT is a Content Multimedia Builder that allows create interactive e-books, presentations, lessons, etc. The idea is offer a simple drag and drop content builder for help to the people in the work of create great multimedia contents, specially in the education. The application is multiplatform and was tested on Linux, OLPC (XO), Windows and FreeBSD (maybe OSX).

multimediaeducation edukt multimediabuilder contentbuilder presentationbuilder educationbuilder

ttmachines

A web app intended to help beginners learn programming through interactive lessons at the ClojureScript REPL.

rails_lessons

lessons to go with RoR class,

chrislloyd's gravtastic

Add Gravatars to your Rubies/Rails!,

hk-mta-cms

According to the course, a Hauke Team is constructed, which is composed of 5 members. The Hauke Team is responsible for implementing a Content Management System (CMS) for a large Manufacturing Trade Association (MTA) in HongKong. Below is some detail goals and notes. Learning Objectives: 1. Produce the proper documentation 2. Monitor and control project 3. Conduct review and report on findings 4. Conduct post-project review and generate lessons learned 5. Practice various communication techniques including progress report, email, presentation, progress review meeting 6. Manage requirement changes Guideline: 1. Regular team meeting should be held. Each team needs to keep records of attendance, progress against previously agreed actions, new actions added, and specific issues for the attention of the lecturer. 2. All team meetings must have minutes which shall be submitted to the lecturer on a bi-weekly basis. 3. All team members should take part in discussions and decision-making on every aspect of the project. 4. The project plan should be reviewed at least monthly. 5. Students will be required to discover ?new? information for themselves, and to use that knowledge in finding solutions and answers. Notes: All deliverables are due on Saturday mid-night. Periodic reporting to the lecturer is important to ensure that assistance can be offered to your team when needed. Each deliverable has its own due date; late submission will be deducted 5% per day. Submit your deliverables through direct email to your lecturer. (cshleung@comp.polyu.edu.hk) Each team should identify a contact person (can be the Project Manager) who will be responsible for all communication with the lecturer and the client. If you do not follow the due dates and hand in all deliverables at the end of the project, you will receive a failing grade.